This blog was created because of my teacher ...........but i think it's just an amazing thinG..a good way to share what we think to the world.....and any information whatEVER we KNOW............SO START BLOGGING
Monday, 1 February 2016
why "hitler" suicided ?
As Quentin Hardy notes, Hitler was horrified by what happened to Mussolini (although I'm not sure he actually saw photographs of it). But his determination not to be captured preceded Mussolini's death. Hitler had long entertained the semi-exotic fantasy that he'd be brought to Moscow and indeed to Red Square in a cage, that he'd be paraded before assembled Soviet leaders like Stalin and masses of detestable Bolsheviks, throngs of hated Slavs in the streets. He even worried he'd be eternally embalmed and kept in state for mockery. This picture shows place where Mussolini was killed.
Mussolini's death, according to Joachim Fest, "reawakened" his fears [1]:
This claim is corroborated by the Hitler's adjutants, Heinz Linge and Otto Günsche, whose recollections formed the basis of The Hitler Book. Hitler's wild fixation on Stalin and the USSR was a significant factor in his decision; his fertile imagination supplied him with visions of torture, humiliation, and public disgrace [2].
1. Inside Hitler's Bunker.
2. wikipedia.orgThe Hitler Book: The Secret Dossier Prepared for Stali,
(Quentin Hardy:
Deputy Tech Editor, NY Times. Visiting Lecturer, UC Berkeley iSchool.
I am Deputy Technology Editor at The New York Times. I also lecture at U.C. Berkeley's iSchool. Previously Executive Editor of Forbes, and demi-pundit on Fox. Four years WSJ San Francisco. I spent +/- 13 years in Asia, including stints as a Singapore-based international bookseller, and the banks and markets correspondent for the Asian Wall Street Journal.)
(Italian dictator Benito Mussolini (1883-1945) rose to power in the wake of World War I as a leading proponent of Facism. Originally a revolutionary Socialist, he forged the paramilitary Fascist movement in 1919 and became prime minister in 1922. Mussolini’s military expenditures in Libya, Somalia, Ethiopia and Albania made Italy predominant in the Mediterranean region, though they exhausted his armed forces by the late 1930s. Mussolini allied himself with Hitler, relying on the German dictator to prop up his leadership during World War II, but he was killed shortly after the German surrender in Italy in 1945.)
Sunday, 31 January 2016
5G.......
Google has a new top secret project by the same team that brought us Project Loon, according to The Guardian. It's called Project Skybender, and it aims to deliver 5G internet from solar drones. Mountain View has reportedly begun experimenting with millimeter wave-based internet in Virgin Galactic's Gateway to Space terminal at Spaceport America in New Mexico. Millimeter waves are believed to be capable of transmitting data 40 times faster than LTE and could become the technology behind 5G internet. DARPA began working on an internet connection based on it for remote military bases in 2012.
University of Washington professor Jacques Rudell told The Guardian that "[t]he huge advantage of millimetre wave is access to new spectrum because the existing cellphone spectrum is overcrowded. It's packed and there's nowhere else to go." The problem with millimeter wave transmissions, though, is that they fade after a short distance and can't compare to a mobile phone signal's range. That's likely one of the issue's Google is trying to solve if it aims to beam internet from the sky.
Project Skybender is currently using an "optionally piloted aircraft (OPA)" called Centaur and a solar-powered drone called Solara 50 made by Titan Aerospace, which the Big G snapped up in 2014, for its tests. Google has permission from the FCC to continue testing the drone-internet system in New Mexico until July. We'll most likely hear more details as its development progresses, the same way that Google regularly announces the latest details about Project Loon.
Saturday, 16 January 2016
VIEW HTML SOURCE CODE BEHIND A WEBSITE
INTERNET EXPLORER SHORTCUT KEYS
Go to the web page that you want to view
Explorer Shortcut keys: Press Shift+F12 and the code should appear in a separate window
If this does not work, hold the mouse pointer over a blank part of the web page, right click and choose "HTML".
Alternatively from the menu bar select View and choose "HTML" or "Source" depending on the version you are using.
FIREFOX SHORTCUT KEYS
Go to the web page that you want to view
Keyboard shortcut: Press Ctrl+U and the code should appear in a separate window
If this does not work, hold the mouse pointer over a blank part of the web page, right click and choose "Page Source".
Alternatively from the menu bar select View and choose "Page Source".
GOOGLE CHROME SHORTCUT KEYS
Go to the web page that you want to view
Chrome shortcut keys: Press Ctrl+U and the code should appear in a separate window
If this does not work, hold the mouse pointer over a blank part of the web page, right click and choose "View Source".
Alternatively from the tool bar select Tools and choose "View Source".
OPERA SHORTCUT KEYS
Go to the web page that you want to view
Opera Shortcut Keys: Press Ctrl+U and the code should appear in a separate window
If this does not work, hold the mouse cursor over a blank part of the web page, right click and choose "Source".
Alternatively from the menu bar select View and choose "Developer Tools" and then "Source" from the pop-out menu.
VIEW SOURCE CODE ON AN IPAD
To view source code on an iPad or IOS mobile device, there are two methods. The quick one is to download the App. The second and decidedly geekier of the two methods is to set up a button on your iPad as follows.
Open your Safari and bookmark the page you are reading by clicking on the bookmark button. Instead of the page name, name it ‘View Source’ and tap ‘Save’.
Tap the Safari bookmark icon again, followed by ‘Edit’
Select the ‘View Source’ bookmark you created in above.
Paste script you copied in step 2 into the URL bar and tap ‘Done’.
You now have bookmark called ‘View Source’. To view the source code of any webpage on your IOS device, open any site in Safari and select Bookmarks/ ‘View Source’.
A motion gaming system, sometimes called a motion-controlled gaming system, is one that allows players to interact with the system through body movements. Input is usually through a combination of spoken commands, natural real-world actions and gesture recognition.
The Nintendo Wii, released in November 2006, was the first motion-controlled gaming system. The current Wii Remote\Wii MotionPlus system competes with Microsoft’s Kinect for the X-Box 360 and Sony’s Move add-on for the Playstation console.
Both the Wii Remote and Playstation Move rely on handheld hardware controllers that resemble television remotes. A camera in the console tracks the position of the controller.
The Wii Remote controller is equipped with an accelerometer that detects details of movement, such as rotation, tilt, and direction and degree of acceleration; that information is communicated wirelessly to the console for input.
The Playstation Move controller has a glowing ball at the top that is tracked by a video camera called “the eye” that is plugged into the console. Once the camera detects the ball, it can identify its coordinates in 3-D space and use that information for input. The Playstation system also uses facial recognition and head position tracking.
The Kinect is a controller-free system with a depth camera and motion sensor. The system uses face recognition and voice recognition to identify users. The depth camera, which “sees” in 3-D, creates a skeleton image of the player and the motion sensor tracks their movements. Speech recognition software allows the system to understand spoken commands.
Motion control technologies – especially the controller-free ones – are being applied to many non-gaming areas. Since Kinect launched in November 2010, developers have incorporated the systems into applications for health IT, robotics, videoconferencing, image processing, augmented reality and 3-D rendering.
FUTURE OF THIS TECHNIQUE;;;;;;;
A game controller that sold 4 million units in its first six weeks may seem like an unlikely prospect for an enterprise computing application. But sinceMicrosoft Kinect launched in November, computer programmers have purchased units for applications in robotics, videoconferencing, image processing, augmented reality systems, 3-D rendering and other corporate uses.
Why all this fuss over a toy (albeit a sophisticated one)?
Well, for about $150, you get a USB peripheral with a three-axis accelerometer -- a technology that detects motion in any dimension. In addition, Kinect has a controllable motor to tilt its entire housing up and down, as well as four microphones and several video cameras. Also included is a complex infrared-depth system that uses a matrix of small infrared dots that are projected by the Kinect and then recorded by the cameras.
At Kinect’s core is the one application everyone wants on their desktops: a Minority Report-style 3-D user interface that they can manipulate by swiping hands in front of them. It takes the iPod/iPad swiping motion and literally puts it into thin air. This, however, might be more difficult to accomplish with general desktop apps, and getting a standard set of gestures for the average desktop will also be daunting.
"There are no universal standards for gestural interactions yet. [It] is a problem in its own right, because the [Kinect] cannot rely on learned behavior,"
For example, the simple "back" command -- returning to a previous menu tree or undoing a particular operation -- isn't consistently implemented in the Kinect games on the market. Sometimes, to go back, you have to point at a particular portion of the screen; at other times, it is accomplished with a complex series of gestures.
The other issue is that most desktops don't have video cameras as part of their standard gear. Many laptops have a single camera, which might not be sufficient for tracking anything beyond a simple gesture.
The activity around Kinect was sparked by several thousand dollars offered as prize purses for separate hacking challenges issued by Adafruit and Matt Cutts. Both received hundreds of submissions and chose a winner in less than a week.
PHOTO CREDIT: JEFF WARREN/FLICKR
A screenshot from a video taken with an infared camera reveals the dots projected in the surrounding space by the Kinect.
These contests have motivated programmers developing Linux and other open source tools to manipulate the various Kinect data streams. TheOpenKinect Google Group has more than 1,400 members in addition to active discussions on how to build upon the coding already done.
CNET has a series of shaky videos -- one of which has been viewed more than 850,000 times -- that shows what programmers have accomplished so far. There are Kinect-based controls for a variety of things, including Christmas tree lights, computer puppetry, object recognition and Star Warslightsaber simulation.
And it isn't just garage programmers.
Cutts, who self-funded one of the hacking challenges, is a Google engineer. And according to the New Scientist, computer scientist Dieter Fox and his colleagues at Intel Labs Seattle have developed a method for building 3-D models of the interior of buildings with Kinect.
While Microsoft wasn't initially thrilled about these programming activities, it has realized that it needs to be more tolerant of such hacks. There is no word yet on whether Microsoft will release any official software development kits. (The "unofficial SDK" can be found here.) In addition, there are rumors that the next version of Windows will include facial recognition software to authenticate a user, hopefully improving on the extremely buggy feature in earlier Lenovo laptops. There is also work under way to tag people in particular Facebook photos, and a number of facial recognition SDKs have emerged from third party developers such as Luxand's FaceSDK.
This initial burst of activity around Kinect could be the start of something much bigger. More applications may emerge as programmers share their knowledge on the OpenKinect forums and elsewhere, and as corporate and academic researchers gain more experience. Expect to see multicamera laptops in the future that begin to incorporate some of the Kinect ideas, as well as tablet-based apps that can better deal with swipes and other gestures.
Microsoft’s depth-sensing camera will gain unprecedented information
about us
while we play, allowing games to adjust their difficulty in response
Are you having fun yet?
(Image: 20th Century Fox/Everett/RexFeatures)
YOU’RE cornered and wounded. Cowering
behind
a crate, all you can do is hide and wait for the
acid-spraying alien to move on. You
desperately
look for a pattern in its movements, hoping
for a
chance to sneak past to safety.
So far, so scripted. But the chance still
doesn’t come.
As you’re stuck in your corner, heart rate rising and
a sheen of perspiration forming on your face, a
camera by the TV feeds data to the game. The
system is constantly judging. How much longer can
you take the tension? Is this still fun?
The latest game spawned from the Alien film franchise is being made by Creative Assembly,
a game studio
in Horsham, UK. It is likely to be one of the first games to explore the potential of Microsoft’s
next-
generation Kinect sensors for the Xbox One games console. Announced at the same time as the
unveiling
of the Xbox One last week, the new Kinect is a huge improvement on its predecessor..
It will have HD colour and infrared cameras that can see if your eyes are open or closed in the
dark. It will
be able to detect your pulse from fluctuations in skin tone and, by measuring how
light reflects
off your
face, it will know when you start to sweat.
This will allow the new Kinect to bring emotional gaming to your living room. Games can
use the
biological data to orchestrate your experience by adjusting the difficulty or intensity in
real time,
depending on how excited the system thinks you currently are.
“The key is understanding what makes games fundamentally satisfying,” says Scott Rigby,
co-founder of Immersyve, a gaming consultancy in Celebration, Florida, that advises on ways to engage
players by
gathering this biometric data. “I love the promise of it.”
But Rigby warns that detecting signs of high emotion in a player does not automatically
mean they are
having a good time. “If I poke you with a stick, there is a spike in arousal,” he says.
“But that doesn’t
mean you like it and want me to do it again.”
“If I poke you with a stick, there is a spike in arousal. But that doesn’t mean you want me to do it again”
Biometric data from Kinect will still need to be combined with assumptions about what kind
of emotional
response a section of game is aiming for, says Rigby. For example, in a battle against a big
boss, players
will typically tolerate dying about four times before getting frustrated, he says. After that, a
game might
be programmed to lower the level of difficulty. Feedback could be used to tailor this to an
individual’s
preference.
Our bodies give away other clues too. “Kinect could measure how much mental effort
you’re putting into
a game or a specific task within a game,” says games psychologist and writer Jamie Madigan. “And it can
tell when you’ve given up.”
For example, your pupils dilate when you are engaged in a cognitive challenge, and
return to normal when
you have given up because something is too hard. “If the Kinect could reliably detect
pupil sizes, it would
open up a whole new level of scaling game difficulty,” says Madigan. For example, a puzzle
game could
get harder until the player enters the “zone” of peak performance – when gaming is at its
most satisfying.
It could also offer a hint when it detects you have given up.
Systems that could detect when you are mentally taxed could also take advantage – pushing
in-game
transactions such as buying an extra life or better weapons, for example. “Willpower is like
a muscle that
can be exhausted by any mental activity,” says Madigan. “When it’s depleted we’re more
likely to do
dumb stuff like make impulse purchases.”
A nice movie to watch...and again a science fiction movie ofcourse.If you are a fan of movies having action,adventure and some programming then this is it........watch it how is gonna be the world in the programming world..................A whole new world..................This is a movie having nothing original and nothing fake........
Apple has released the latest update to its Mac operating system. OS X 10.11 El Capitan is available as a free download in the Mac App Store.
As Nate Ralph says in his review , El Capitan is more evolution than revolution, but it's the next step in Apple's relentless march toward efficiency, chock full of improvements along the way. And it'll run on just about every Macpurchased in the last few years: if your Mac can run Mavericks , you're all set.
Before taking the plunge, learn how to prepare your Mac for OS X El Capitan. And then read on to see how to use El Capitan's new features.
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Mac OS X El Ca
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How to use Split View in OS X El Capitan:Viewing two apps side by side on a Mac just got a lot easier.
Getting started with the updated Mission Control in OS X El Capitan: Mission Control received a few tweaks, not all of which are improvements.
Wiggle to find your cursor in OS X El Capitan: Lost track of your cursor? El Capitan has a fun and useful way to find it.
Discover Spotlight's new talents in OS X El Capitan:Spotlight has some new tricks up its sleeve, making the OS X search agent that much more powerful with El Capitan.
See Mail's new tricks in OS X El Capitan:The new version of Mail boasts swipe gestures and better fullscreen flexibility.
Find out what's new with Notes in OS X El Capitan: Notes now supports checklists and a variety of media types. Plus, it shares well with others.
How to hide the menu bar in OS X El Capitan: Use every pixel of your Mac's screen by hiding the menu bar.
El Capitan Maps shows subway lines and shares directions with iPhones: Maps in OS X now has public transit maps for some cities and does it better (in some cases) than Google Maps. It also lets you shoot directions to your iPhone.
Browse better with Safari's new tools in OS X El Capitan: Safari looks to Chrome and iOS for inspiration for three new features it introduces with El Capitan.
Use Split View for better browsing in the OS X Photos app: Split View is coming to your Mac with El Capitan, but you can use a version of the feature right now with the Photos app.